3D
Render Daemon weekly newsletters archive
Render Daemon Newsletter
#16
WHATS NEW
Materials
Vesa (Realsoft) has kindly donated 2 new
materials for people to ooo and ahh over
- 3 marbles and a Fresnel metal. Really
nice - check them out:
http://www.daemon.realsoft.com/Materials.htm
Articles
We have a new article online - from the
very talented Gunnar Radeloff ! Read all
about Gunnar, his time at DID and what he's
up to now:
http://www.daemon.realsoft.com/Articles.htm
Tutorials
Stefan (Beg) has put a mammoth effort into
writing a very interesting tutorial on animating
along nurbs paths using min/max. Well worth
a read. Very comprehensive with many example
animations. View online or download the
zip of it all.
http://www.daemon.realsoft.com/Tutorials.htm
Models
The robots topic was another tough one obviously,
as I received only ONE submission - the
fantastic BAZ bot from Frank Dodd. Please
feel free to send in your models to make
this page worthwhile.
http://www.daemon.realsoft.com/Models01.htm
IMAGE CONTEST
The winner of the Comic Characters contest
was: K-UDA ! A big congratulations
Don't forget that the DIRT contest closes
at the end of this month (August) so get
to work on those dirty images !
www.contest.realsoft.com
NEWS
- Michael is still plugging away with
good success at the Mac Port for Realsoft3D,
despite getting all manner of ideas for
other plugins, his time is being focussed
on the port.
- Carlo has set a release date for RealCloth:
25th September 2003 ! He's also working
on a "lite" version ! . He also
says the next plugin to be released will
be RealBoom (Particle system) !
- Realsoft Oy has been hard at work in
the background with v5, with animation
getting a big developmental hit. Stay
tuned for more details.
The newsletter is keeping a close eye on
the latest Realsoft community team animation,
when asked about its progress Frank replied:
-
"Although it stalled a bit last week
due to illness, I have had some amazing
work in from the guys in the form of concept
artwork. Bernie was first with an excellent
sketch of the temples interior which completely
altered how I was imagining it and then
Patrick did the same with some inspiring
concept artwork on the Squid ship. You can
see these great pieces of work at the Sketches
& Concept Art section of the Dreamers
homepage. We also now have Endre joining
the team and picking up the 'Forest' task
which should be a really interesting model."
"I have personally updated my latest
WIP of the Dreamer Character that can be
seen on the modelling page, it still has
a lot of work to go on it though (especially
after I have seen the quality of the work
that is starting to appear from the other
guys!)"
http://web.ukonline.co.uk/frank.dodd/TheDreamer/SketchesConceptArt.htm
http://web.ukonline.co.uk/frank.dodd/TheDreamer/modeling_schedule.htm
Model Library
The next months topic will be:
BUILDINGS
Model any building you like. From your
bedroom, to your backyard shed. No need
for things to be complex or hard. Give it
a bash and lets make some models worth sharing
for the community.
http://www.daemon.realsoft.com/Models01.htm
PLEASE keep the submissions of Realsoft
related materials coming in - and have a
top week. Keep checking the coming weeks
for new content.
Render Daemon Newsletter
#15
WHATS NEW
Models
Some terrific models have snuck in in the
past few weeks, probably without many people
noticing
Check out the models02
page, as well as cars
and glass.
Many thanks to all contributors - please
keep those contributions coming in !
IMAGE CONTEST
Is now up and running due to a big effort
from Boris
Jahn. The new website:
www.contest.realsoft.com
The cartoon characters contest has now
closed as of a few days ago. But voting
is left up to you - so please log onto the
website (and register) and cast your vote
before July 10.
The next image contest topic is : DIRT.
So get the DirtyReyes material off the
materials page - and go wild !
http://www.daemon.realsoft.com/Materials.htm
There is also a new ANIMATION contest running.
BIG prizes, basically we want to see ALL
your high quality work submitted (done in
Realsoft 3D of course). Check out the following
link for details. You have plenty of time
to work on this one
http://www.3ddart.org/index.php?name=PNphpBB2&file=viewforum&f=2&sid=ae81141f963360348cacc22a5ec2c6ba
NEWS
Not a great deal of things that one can
divulge at this point, but needless to say
that all the programmers are hard at work
in the background.
- Michael is plugging away with good success
at the Mac Port for Realsoft3D.
- Alessandro is very busy of late working
with Chrono
- Carlo has just returned from his Honeymoon
- A big congratulations to Carlo ! He
tells us he's keen as mustard to start
programming again, so he's full steam
ahead working on RealCloth.
- Realsoft Oy is being very professional
these days with the testing procedures
for the upcoming v5 release. A tight ship
is running and the next release is set
to be a blinder ! Development continues
and the new release will probably appear
this year. I can let one picture slip
-
http://www.daemon.realsoft.com/tail.jpg
Which shows you the now renderable nurbs
splines (YAY) As usual in RS - shadows,
materials, reflections - fantastic work.
Model Library
Boris has given the next topic the nod:
ROBOTS
Model any robotic part / component or whole
object. Lets get some great looking machines
happening in anticipation for Chrono
http://www.daemon.realsoft.com/Models01.htm
PLEASE keep the submissions of Realsoft
related materials coming in - and have a
top week. Keep checking the coming weeks
for new content
Render Daemon Newsletter
#14
WHATS NEW
Articles
A great new article from Richard Swingwood
- gives us a bit of background behind his
plugin: Realman 3D :) http://www.daemon.realsoft.com/Articles.htm
Model Library
Robert has submitted another two Toys -
a great train object and some ducks :) http://daemon.realsoft.com/Models11-Toys.htm
For the current topic: Glass,
I have received:
No submissions. :(
I guess that topic was a fizzer. I'm wondering
(By the lack of submissions on topics) if
people are actually losing interest in the
concept of a model library for RS3D ?
I'll give it one more try: We'll drop the
glass topic - and move straight onto a new
topic. It will be:
HUMANS
Model up some cartoony / realistic / some
hands / feet / torso's. Grab some 3ds models
and convert to RS - give people a head start
for their characters and upload some starting
points of a human face. Whatever you feel
like sharing.
Endre has already suggested this topic
and sent in some amazing meshes. So depending
on the feedback / submissions for this topic
will determine if we keep the model library
alive. http://www.daemon.realsoft.com/Models01.htm
Render Daemon Newsletter
#13
G'day all RS users ! A rather quiet April
has crept buy - but I feel that everyone
is busy behind the scenes !
WHATS NEW
Articles
No new articles this newsletter - that's
my fault - I have not been chasing any.
If anyone has any suggestions or would like
some "advertising" shoot me a
line.
David Coombs has finished Part 5
of his Raytracing articles - to view the
final installment of his excellent series
click here.
Tutorials
3 new tutorials are up: goto
Tutorials Main.
They were all sent to the list - but are
now archived on the Daemon site for all
to view: Etched (matte) glass tute by Arjo
Mapping basics by Rob SDS head modelling
by Henrik
Model Library
A disspointing topic: Toys yielded few
submissions :( click HERE
to goto Toys page
But we have some very nice models online:
Brandon made some nice toys, as well as
Franks chess set and Francesco made a beautiful
plane.
Tijai sent in his wild E-Racer model under
Cars: click HERE
to goto Cars page.
I'm hoping some people will share their
recent GI "baking" experiments
with us all to put under the GI
models page.
For next weeks topic - I have chosen: GLASS.
click here for
more details
This should be great fun - make vases,
glass ornaments - use GI to bounce light
- soft shadows look great with glass. Have
some fun -push RS's ability to render fantastic
caustics and glass. I look forward to getting
some really novel models this time round.
NEWS
All the programmers are hard at work.
Alessandro is busy writing manuals, Boris
is getting the Image contest site up to
speed. Carlo is looking to tie the knot
soon and Mirco is getting some brainwave
ideas on new RS plugins and possibilities,
the Realsoft team are hard at work with
new features and fixes.
Hopefully next newsletter we'll have some
more interesting tidbits to share with you
all.
Keep modelling and enjoy the read !
email
us if you would like to add your materials
here.
Render Daemon Newsletter
#12
G'day all RS users ! Another busy fortnight
has transpired - and Service Pack 1 has
been released !
WHATS NEW
Articles
I get the good oil out of JASON
SAUNDERS this week. He gives us a
rundown of his buisness: Pixel
Perfect and inserts some self promotion
in there ;) To read, go HERE:
http://daemon.realsoft.com/Articles.htm
David Coombs has had a busy week and is
still working on Part 5. Stay tuned to read
his great articles on Raytracing.
Scripts
Frank has added his new GEAR II Javascript
to the library. Check it out
- Great fun for creating sprockets of all
sizes ! http://daemon.realsoft.com/Macros.htm
Tutorials
Frank Dodd has also created a fantastic
tutorial for BB and how to model up a gas
flame ! Check it out online now: http://daemon.realsoft.com/Tutorials.htm
Model Library
Brandon Moon seems to be only one modelling
this week ! Two great submissions from him,
some stack rings and a toy plane. View /
download them here:
http://daemon.realsoft.com/Models11-Toys.htm
For next weeks topic - I'm open for suggestions
! Please email me some ideas for the sorts
of models YOU would like to see here / what
you would find useful - and most importantly,
fun models for people to create.
NEWS
Alessandro
is hard at work on Chrono
still. His latest comment was: "working
on a new Chrono demo project where the user
can drive an airplane like in a videogame
(chrono computes the aereodynamical forces
depending on flap rotations, etc.)"
Boris
has taken the reigns of the Image
Contest, and has this to say about
the new site / administration:
" The new image contest will start
middle of this month with voting for the
topics. I'm setting up a community system
based on postnuke (for more information
look at www.postnuke.com ).
I'm hopefull that all will be up and working
by the end of next week. All sponsors will
keep sponsoring the contest. Those prizes
won't go only to the winner either.. the
runner-ups will also recieve prizes depending
how many prizes for this contest will be
available.
A big sorry for the delay and missing a
contest this year."
Keep modelling and enjoy the read !
Render Daemon Newsletter
#11
The Render Daemon has a NEW HOME ! (note
new address daemon.realsoft.com)
Many thanks to Realsoft
for kindly donating the web space !
My apologies for the delay of this newsletter,
but I have been totally innundated with
work the last week.
The Render Daemon newsletter will become
a fortnighly release, to make them more
worthwhile.
WHATS NEW
Articles
Henri Pulla
has put fingers to keyboard to give us some
background on his company, St
Que. Also talks about how he used
Icarus,
the motion tracking system in RS. To read,
go HERE: http://daemon.realsoft.com/Articles.htm
Glossary
David Coombs
has completed Part 4 of his Rendering
tutorials. Very interesting stuff ! Read
online here: http://daemon.realsoft.com/Glossary_Main.htm
Model Library
We have had another sword sent in thanks
to Robert den
Broeder, another mind blowing detailled
number. Mirco
promises to send his light sabre in shortly
as well. View / download them here:
http://daemon.realsoft.com/Models09-Swords.htm
The car topic was too tough judging by
the response (1 submission). Hence I felt
compelled to add one of my car library numbers
in there. If anyone has started a car, please
feel free to submit it in WIP if necessary.
It need not be realistic - it can be a cartoon
SDS car / bike - any vehicle.
http://daemon.realsoft.com/Models10-Cars.htm
THIS WEEKS TOPIC: is ..
TOYS
Get out your slinkies, water pistols and
teddy bears ! This week, get modelling on
some fun plastic numbers and show us what
Realsoft
is capable of producing ! Email your submissions
to me. bernie@vrgrafix.com.au
NEWS
While I dare not jinx them, but RS
says SP1 is but days away now ;)
Dynadream
is hard at work fixing all the bugs for
Realcloth.
Carlo
is trying to get the product ready for market
very shortly. Pricing / website and product
info should be set in a matter of weeks
now.
To keep your appetite salivating - here
are some example animations of Realcloth
and Realwobble in action ! (max size 950k
each)
Keep modelling and enjoy the read !
email
us if you would like to add your materials
here. |