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By VR.grafix, 1999

From Real 3D to Realsoft 3D

Realsoft 3D was originally conceived on the trusty old Amiga computer 15 years ago. The Meskanen brothers (now Realsoft, Finland) initially wrote Real 3D version 1.0 as a university assignment:

"Well, Juha and I bought our first Amiga in 1985, and started coding a graphics oriented program right away. Developing it further was Juha's graduating work in his engineering studies. We continued developing it purely as a hobby. Then we visited a computer exhibition and saw a demo of Sculpt 3D - we were 100% sure that we could do better (because our first prototypes already had procedural booleans and non-faceted mathematical surfaces!) So, we started systematically finishing the product prototype. It was year 1989 when it became finished enough. I jumped out from my university career and started the Realsoft company. "

Vesa Meskanen

It matured enormously when it hit version 2 - a huge leap forward not only from its previous version of 1.4 but for ALL 3D programs. It introduced totally amazing features - booleans, CSG primitives, b-spline curves, physically based animation simulation, morph based animation techniques and blew most of the competition out of the water with its phenomenal rendered output. It took full advantage of the multi tasking abilities of the Amiga - allowing the user to continue editing a scene on another window while it rendered !

But Real was also renoun for its complexity. For all its power it has always been critisiced for its inherently steep learning curve.

By Version 3 - Real had been ported to many operating systems including SGI, Alpha, and Intel Pentium computers. The feature set kept growing exponentially.

Version 3.53 was the last version that the public has seen for 3 years - during which time Realsoft have been labouring hard with the beta team to make this new version the easiest and most powerful 3D program on the market.

And Lo ! Realsoft 3D is born - Realsoft Oy , Finland have renamed the package to Realsoft 3D. Essentially Real 3D version 4 - has been totally re-written. Reals past features are obviously still present - with new and improved materials, rendering engine, objects and GUI - a ground up rebuild.

RS3D fully multi-threads now - taking advantage of multiple processor machines (and local and Internet networks !) allowing the user to render the scene while still editing objects. Full raytrace rendering in ANY viewport. It is possible to edit completely in perspective mode with new Input Planes allowing one to align to any axis or object. New Keyframe animation, Subdivision objects Global Illumination and much more.


Page updated on Tuesday, 25 February, 2003 . For feedback / model submissions or articles - please email us.
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