Defenitions
and explanations to various 3D concepts
and terminology:
 |
|
Raytracing
- Part
1. - Realsoft3D specific
article explaining how the process works
- first part of this excellent series.
Article by David Coombes. |
|
|
|
 |
|
Raytracing
- Part
2. - Realsoft3D specific
article talking about Shaders - article
by David Coombes. |
|
|
|
 |
|
Raytracing
- Part
3. - Realsoft3D specific
article talking about the Rendering
pipeling - article by David
Coombes |
|
|
|
 |
|
Raytracing
- Part
4. - Realsoft3D specific
article talking about Shaders and how
they are used in the rendering pipeling
- article by David Coombes |
|
|
|
 |
|
Raytracing
- Part
5. - Realsoft3D specific
article talking secondary rays, final
article in the rendering pipeline series-
article by David Coombes
|
|
|
|
 |
|
Glossary
of terms - Physics terminology defined. |
|
|
|
 |
|
Refraction
- What is Refraction ? |
|
|
|
 |
|
RS3D
Terminology guide - Realsoft 3D
shading channels compared to LW,
Max + Maya |