Click to go Home  
 
REALSOFT 3D
About
History
News
Screenshots
Articles
Render times
User Profiles
Newsletters
LEARNING
Tutorials
Reviews
Glossary
Beginners
Links
DATABASE
Models
Macros / Scripts
Materials / VSL
Environments
Plugins
RENDERS
User images
Image Contest
Realsoft images
VRgrafix images
EX IMAGE:
Bathroom - Coffs
By VR.grafix, 2003
 
glossary

Defenitions and explanations to various 3D concepts and terminology:

  Raytracing - Part 1. - Realsoft3D specific article explaining how the process works - first part of this excellent series. Article by David Coombes.
     
  Raytracing - Part 2. - Realsoft3D specific article talking about Shaders - article by David Coombes.
     
  Raytracing - Part 3. - Realsoft3D specific article talking about the Rendering pipeling - article by David Coombes
     
  Raytracing - Part 4. - Realsoft3D specific article talking about Shaders and how they are used in the rendering pipeling - article by David Coombes
     
  Raytracing - Part 5. - Realsoft3D specific article talking secondary rays, final article in the rendering pipeline series- article by David Coombes
     
  Glossary of terms - Physics terminology defined.
     
  Refraction - What is Refraction ?
     
  RS3D Terminology guide - Realsoft 3D shading channels compared to LW, Max + Maya

 

Page updated on Monday, 28 April, 2003 . For feedback / model submissions or articles - please email us.
Site proudly sponsored by VR.grafix
Goto Sponsors Site (VRgrafix)