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By Ed Galvin

Plugins available for RealSoft 3D


DynAtomic consists of

  • Real Cloth
  • Real Boom
  • Real Wobble

Realcloth is a cloth simulation system built to seamlessly integrate into Realsoft 3D. Currently in Beta - we expect Realcloth to be released very soon as Carlo is a very quick programmer ;)

It can use any object in Real as the cloth object - even a garment creation tool is under development. To find out more about Realcloth - goto his site at:

Realcloth is slated for release early in 2004. Purchase price will be around $230 Euro. There will be a demo version available for $90 Euro. TBC at time of writing

Real Boom (advanced particle system dynamics) and Real Wobble (semi-rigid softbody dynamics) are currently undergoing beta testing for V4.5. Betatesting these plugins for V5 will start very soon.

SDSpecular: Carlo released his plugin called SDSpecular, which helps you with SDS modelling. It is able to display a poly and a smooth version of your SDS model. This can make SDS modelling a tad easier. Available for both Windows and Linux for free!

RealMoca: another free Dynadream plugin that allows you to import Biovision© BVH motion capture files

Further information on these plugins yet to be announced. Interview with Carlo click here. For a personal profile on Carlo click here.

Delta Engineering

Chrono - Multibody simulator
Chrono is a multi-flexible-body 3D simulation software. It allows you to perform simulations of whatever virtual mechanism you can model on your computer, made of parts (either solid or flexible), actuators, motors, links between parts, spring, dampers, etc.
For example you can build a car, turn the engine on, drive it and watch the roadhandling during manouvers: the results are physically correct. The car will behave as if it had real tyres, steering arms, springs, suspensions. Each part has properties such as mass, inertia, elasticity, resilience, surface friction, thermal coefficient, and so on. It is possible to treat some parts as flexible bodies using FEM (finite element method) advanced non-linear dynamics.
Useful for biomechanical studies, impact and crash test researches, cloth simulation, character animation, physically-based modelling and much more.
(Page has been updated with new images and example animations)

Currently under beta testing now - awsome stuff ! For interview with Alessandro click here. For a personal profile on Alessandro click here.

Schmeling consulting:

Bricks shader - VSL material object
Bricks is a VSL object for rendering various types of bricks, scales or shingles. It provides easy-to-use controls for setting its parameters while retaining full flexibility for rendering complex patterns. It is provided as Freeware

Cellular shader
The cellular shader plugin is a VSL object for rendering various types of cellular patterns. It is an implementation of Steve Worley's Cellular Texture Basis Function. It is provided as Freeware

Random Scratches
Random Scratches is a VSL shader object which calculates scratch-like surface details, useful for ageing the appearance of objects. It is provided as Freeware

Wavefront OBJ import/export plugin
Wavefront OBJ import/export imports Wavefront OBJ files into Realsoft3D and exports geometric objects from Realsoft3D to Wavefront OBJ format. It is provided as Freeware

USGS DEM import
USGS DEM import imports Digital Elevation Model (DEM) files from the U.S. Geological Survey (USGS) into Realsoft3D. It is provided as Freeware

Photoshop import / export
The Photoshop image format plugin reads and writes Photoshop .psd files. It is provided as Freeware

Michaels webpage can be found at: For interview with Michael click here.


Illustrator import
Illustrator files can now be imported into Realsoft 3D ! This new plugin enables any Illustrator v3.0 or earlier file to be imported into RS3D as Nurbs curves, or polygonal shapes. Officially, only v3 files work, but anything upto v10 should work also. Allowing powerful curve editing features of Illustrator to be used for object creation. GREAT for importing logos. AI import plugin can now be purchsed through VRgrafix.

An SDS/polyface reduction tool. Allows the user to reduce the amount of faces of an object interactively.

Allows the user to specify where an SDS object can be broken. Allows several objects as cut planes - creating a new shape for each cut. Useful for object simplification / creating explosions etc.

VRML import/export
VRML is an abbreviation for Virtual Reality Modelling Language. Its main application is for creating low polygon environments for the web. Available now.. Import and Exporting supported.

IGES import/export
IGES is a popular import/export format used by CAD programs and High end 3D applications. Its advantages over DXF or 3ds is it natively handles NURBS meshes and curves. As Realsoft 3D is a powerful 3D NURBS modeller as well as SDS modeller - IGES allows users to import / export files from applications such as Microstation (CAD), Maya (High end 3D package) and many others. Applications such as NuGraf and Polytrans can read in IGES files and export them in turn to 3ds. Lightwave files etc.
To be released as a seperate plugin - available now. Currently at version 1.3. For interview with Kimmo click here.

DAM Entertainment:

Promethean FX composite
PrometheanFX is an easy-to-use, yet advanced 3D particle effects application. It allows you to create breathtaking effects quickly and allows you to merge them seamlessly with pre-generated images from many 3D applications such as 3D Studio MAX™ (via VRML'97), Cinema4D™, Lightwave™ v5.x+, Realsoft3D™, and World Contruction Set™.

Primarily used for its Real-time OPGL display of effects and particle systems, can be composited onto scenes created from Realsoft3D, importing the cameras and lights and add the effects to the rendered output.

more info at DAM entertainment website: Interview with DAM coming. Stay tuned.

CSC-Scientific Computing Ltd

Protein Data Bank import
has developed plug-ins for importing PDB (Protein Data Bank) molecule files and volumetric voxel data. For more information, email

Frank Dodd

Visual RPL
Visual RPL does its best to make RPL more accessible to Realsoft users, RPL can be quite daunting and difficult to program in, mainly because it is based on FORTH which takes quite a different direction from other programming languages. However VRPL takes small pieces of RPL code and uses them in natural English sentences to construct programs using little more than some logical thinking and some algebra. Great little utility - more info / file download from:

Frank is currently working on creating VRPL into a Java compatible application suitable for Version 4.5 - Almost in Beta testing. For an interview with Frank click HERE. For a profile on Frank click HERE.

Standard Importers:

3ds is the standard export format for 3ds Max. It allows Max users to have backward compatibility between versions. 3ds is a polygon only format, hence all NURBS, SDS and CSG models of real are converted to polyface meshes.

DXF is a very old legacy export format developed for AutoCAD. This allowed all CAD programs the ability to exchange data. It is also a polygon export import filter, hence polyface meshes are exported from RS3D and tri face meshes are created when imported. These can be converted to SDS objects for fine tuning and modification.


Page updated on Saturday, 6 March, 2004 . For feedback / model submissions or articles - please email us.
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