are some example screen snapshots of Realsoft
This view shows the standard interface.
The top icons represent the tabbed toolbar
layout. All basic primitives, lights, objects
and systems are selectable from here. Shown
is the Light source tab. Underneath this
toolbar is the context sensitive toolbar
which shows relevant editing/changable parameters
for the selected object. In this case we
have selected a nurbs mesh that has a trim
curve applied. On the left is our tabbed
select window. Shown here are the objects
tab - all objects in RS3D are listed in
an easily changed select window. One can
drop objects to levels, drop other object
underneath others to make them construction
curves or trim curves (Like the mesh shown)
Hence allowing the user to change the construction
curves later. Similarly, Booleans are levels
that have sub object inside - one can easily
move and change these sub object (even animate)
to alter the final boolean object.
To the right of the view are the various
view settings - Open GL, camera views, zoom,
grids and snaps etc.
At the base is the timeline and the info
This window shows the materials tab on
the left selected. Note that one can view
materials by preview icon (as shown) or
in a list format. All material previews
are updated automatically when any change
to the materials are made. (note: material
previews are like any other view and one
can tilt, zoom and pan the preview window
to examine the material - even change the
objects used to generate the preview - completely
editable like any other scene.)
The top tabbed toolbar shows the "unified"
toolset that has been developed by the Realsoft
team to simplify the creation process. All
objects are made from these 4 basic primitve
buttons: Curve, Circle, Rectangle and Sphere.
This view shows the NURBS Construction
toolbar at the top.
In the select window is the Macro section
- allowing the user to record any action
to views, object creation or editing. Simply
press Record - then turn off when done !
One can bind this recorded macro to keys,
or save with each project. Below the macros
is a new "Selection" collapsable
window showing wildcard selection of objects.
Note: it is possible to completely
change the buttons/view layout and keyboard
shortcuts. (Refer to environments
to see the variety of screen layouts possible)
Shown here are the default settings. (shown
small to fit into this page ;)
Shown here are some larger
images and screenshots of Realsoft
View - Showing how RS3D can be
altered to work in quad view.
History - Showing how RS3D uses
sub-objects as a method of object post-construction
Rendering - Shows RS3Ds screen layout
and mid render for a rendering distributed
across a network.
- Showing some of the basic NURB features
- 1280x1024 typical screenshot and work
environment I use.
window - The Bread and butter window
for RS3D. Showing directory structure.
- Visual Shading Language. A drag and
drop approach to creating complex materials
without a line of code !