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EX IMAGE:
Factory
By BTgrafik
 
tutorials

IGES import - Architectural modelling - Garden Modelling Part 2

Load the file "Part 2 - Garden" if you did not complete the first exercise.

Make the house level 'wire invisible', and the pergola level 'wire visible'. Set the following depths:

Battens: -50
Roof: 40
Beams: 200 (one may be flipped the wrong way)
Rafters: 150
Posts: -2100

All objects should end up being extruded upward. Place a negative in front of the values to flip as required.

Under the 'pergola roof' level is an object that is actually the pergola decking. Rename this object "Deck" and the other "pergola roof".

Make the pergola level 'wire invisible' and make the garden level 'wire visible'.

Under our 'garden beds' directory - give all the objects a depth of 30. Select the cross like object and move it out of the 'Garden beds' directory and under the 'garden' directory - rename the object "Clothesline top".

The last object under the 'Garden paving' directory is the fence. Rename the object "Fence", Place object under the 'garden' directory and set depth to 1700.

The rest of the objects under the 'Garden paving' directory set to 100. Some may require flipping.

Under 'garden walls' - the small square is the clothesline pole. Set to 3300 and rename to "clothesline pole". Put under the 'Garden' directory.

Set the other polyhedron to 1100.

The last object is actually a Nurbs curve. Select the curve - Extrude the object without lids 1000 high. Put newly created extrude level back into the garden walls directory.

Create a a nurbs mesh to represent the ground plane: take a side view and draw a sloping quadric curve. Duplicate 4 times and Create a mesh from the 4 curves (X-sect) call the mesh "Ground" and put it under the 'Garden' directory.

Drop all three main levels (house, garden, pergola) to a level. Call the level "site".

Add a spot light high above the house. Add a camera and view the model. Some objects may require tweaking and slight positioning. Add a slight level of transparency to the pergola roof.

Change the color of the objects as you see fit - using the color attributes for now.

We will add textures in the next chapter: Part 3 - Texturing.

 

Page updated on Tuesday, 25 February, 2003 . For feedback / model submissions or articles - please email us.
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