ever happened to Gunnar ? Well, he tells
us all here:
kindly allowed us to "interview"
him on the 3rd August 2003. This is the
full transcript from the conversation:
B: Gunnar, tell us a little
G: Self descriptions are not my favorite
task, but i´ll try. I am 25 years
old and both of my parents are artists,
so my artistic background is mainly founded
on their influence. Directly after the change
in Germany (i lived in eastern Germany)
i got my first PC and pretty soon found
out that 3d Graphics was what i wanted to
do. I started with POVRay with rendering
chrome spheres on checkerboards on an 8086
with 4.7Mhz. During schooltime i earned
some money by doing architectural visualizations
with 3d Studio and later with Real 3d. Today
i do 3d and compositing work mainly for
commercials and industrial films. Beside
that i enjoy my life in the nature during
extensive offroad trips or with photography.
me and my toy ;°)
B: How long have you
been using Real ?
G: i switched to Real because the 3d programm
i used for architectural visualizations
was´nt able to handle the mass of
data i needed to show, that was sometime
when v3 of Real was released. But since
that time i pretty much learned to love
this prog and always used it as my main
B: You have long had
a hand in Realsoft 3D v4 through beta testing
and Magnamana, being a strong advocate for
RS. Care to tell us about your time at Magnamana
G: Yep, at Magnamana i had a pretty good
time, i can really recomend this company
as they really know what they are doing
and talking of. I learned thats its not
very common in the industry that quality
work and technical knowledge come together
in such a way. I really appreciate having
been there, as i learned alot at MMP what
i would´nt have learned in an education.
Furthermore we had quite a good work climate
there. Working at MMP also helped developing
the good direkt relation to Realsoft as
well as diving into the betatesting community.
B: What sort of work
did you do there ?
G: The work was just the same as i´m
doing now as i always reduced it to the
3d and compositing part, never liked anything
else. We mainly did commercials for TV and
lateron also for cinema and some industrial
movies and we even did some short films
which i realy enjoyed working on. I also
invested quite some time into beta testing
V4 and disscussions with RS. So overall
i can say it was a very interesting time
that i dont want to miss.
B: So you left there
some time ago to startup your own buisness
in Berlin, how is that going ?
G: Oh, well it started very quiet to say
the least ;°) i was close to giving
up the undertaking, but then the right people
learned to appreciate my work. Now it runs
so well, that i sleep smiling everyday.
Berlin is also a very nice city with lots
of opportunities, i´d say i just scratched
the surface.. The kind of work i do here
in Berlin is quite similar to what i did
in Frankfurt but it feels much better if
you work just for your own pocket ;°)
Luckily my customers are so far very satisfied
with the work i do and the quality i deliver
so it turns out that the jobs get more complex
and enjoyable everytime. I love it when
a job gets a bit tricky, as this is where
the fun begins..
Beside the work i must say that living in
Berlin is totally different to living in
Frankfurt, for me it´s much less complicated.
People here are very relaxed as is the whole
B: And are you getting
the sort of work you enjoy ? 3D ?
G: Latelly i did tv commercials for Maggi,
Lux and Theramed
beside some others and they were quite enjoyable.
Even though they had a tight schedule everything
went just right. In the Maggi spot i had
to animate a Kungfu fighting Dog and also
some wires had to be removed. Even though
it´s claimed that Realsoft is not
that good at animation it worked just right.
Even with v4 you can allready animate charachters
quite well and similar to bigger animation
packages you only have to consider that
animating charachters at all involves a
lot of work, no matter which package you
Currently i am doing a complete 3d spot
of 30 seconds lenght involving 2 worms eating
apples.. this is a whole lot of animating,
but i also do it in Realsoft 3d V4.5.. I
must say this is some kind of dreamjob,
as its very rare to get the chance to create
a fully 3d commercial with charachter animation
the intro to my demoreel, which is a flytrough
through about 30-40 fully animated towers
unfolding.. done in Real v3.53 ;°) but
still looks cool
an animated LUX Packshot that had an animated
Label, with flowing Milk, Honey, some Flowers
falling into fluid etc..
something i did for Theramed
my current project
the Maggi Kung Fu Dog.. i did the 3d and
also some compositing in the Spot, like
my interface.. this is the animation window..
B: You have been very quiet on the RS scene
these past months. What has been occupying
your time ?
G: actually i dont post very much in the
Realuser list at all, i just read it from
time to time. I spend much more time in
the beta testing list, but since we rearranged
the whole betatesting process it got much
more efficient and there is very few to
disscuss ;°) But i have to admit that
i dont created any cool images lately, which
is mainly the fault of my job and my
B: You've developed some
new methods of animating similar to messiah
i'm told. Can you tell us (or show us some
images) how you do this?
G: ;°) oh its nothing special, and
therefor i did not mention it.. one boring
day i downloaded projectmessiah and tested
it, as everyone claims it to be the coolest
animation tool on the planet.. it obviously
was very advanced in that area but i also
found i quite complicated to use compared
to RS, which is my common impression when
looking at other 3d prog´s ;°)
Another thing i found was that nearly everything
of the charachter animation tools in PM
was scripted. This was what made me thinking.
So i took the whole T-REX Demo of PM and
tried to rebuild it in RS and it was very
possible! I guess any user knowing a little
bit of scripting can achieve this in V4.5
as the constraints are there and you just
need to know what you aim at. Basically
i took 3 spheres and used them as handles
for a rather complex skeleton and also added
some constraints for balacing the skeleton
while walking. Its all very simple math.
perhaps i write a tute someday ;°)
B: I've always loved
how you made interfaces and customised RS
in the past. Did you ever end up finishing
one that you use or did it prove too time
consuming to create ?
G: oh my favorite question! :°) i really
love to create interfaces and am always
working on my own RS interface, i guess
it´ll never be finished. Like animating
in RS the interface editing prooved to be
quite complicated for most users or atleast
the magazine testers, as its allways moaned
at and i dont exactly know why. In RS you
can customize the interface into the last
detail and it works atleast as simple as
designing an HTML Page. Of course you need
to have some ideas of what your aim is,
as always. Actually i once again work on
interface and related stuff, but currently
its still under developement so i dont want
to show it.. you´ll hear of it.
B: What are Realsoft's
advantages vs other 3D applications ?
G: my interface ;°) nope, i think i
allways liked the speed of working in it,
its very flexible but yet efficient.. My
favorites in RS are VSL and the modeller,
so far i found nothing comparable to VSL!
But overall i simply love RS3D and thats
why i never changed to anything else.
B: Are you happy with
the direction of RS ? Are there any features
you would like to see implemented ?
G: obviously i already know whats going
to be in v5 and i´m quite happy with
it even though more animation tools are
always nice to have.
B: How fast can u model
your horse now ? ;)
G: i never really tried to get very fast
with modelling the horse, but modelling
is one of my favorite tasks so i´m
pretty fast at it.
B: And finally, is there
anything you wish to say to the RS community
G: um.. i dont really know what to say,
except keep up the good work and try to
Many thanks for conributing Gunnar and taking
the time out of your busy schedule. All
the best with your future work.
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