Modelling with Realsoft 3D
Tutorial
by Gunnar Radeloff:
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The complete interface of Realsoft
3D employs 2 strategies to make
life easier for the user. Firstly:
It only shows the user the tool
that can be used. This gives the
interface a tidy look and in fact
it doesn’t make any sense to show
the NURBS editing tools while the
user is tinkering around with a
polygonal object. Secondly the “mouse
travel distance” is minimised. This
means that tools that are constantly
in use are also easily accessible
without having to click around in
complicated menus. For example the
modifier handle unites all 3 main
modifiers, move/rotate/scale, without
bothering the user with having to
switch between the tools. Eliminating
the need to click buttons or navigate
menus to reach the desired tool.
This philosophy is implemented
extremely well in the SDS/Polygonal-tools.
Here all essential tools like extrude,
bevel, scale about normal, move
along normal, subdivide, vertex
weight, rotate about normal and
many more are integrated in the
editing-handles and are accessible
without buttons/menus and practically
constantly under your mouse pointer.
If you can get used to this workflow
you will reach high production speeds
in a relatively short time. Adding
to that Realsoft 3D has implemented
compass menus which allow any function
to be selected directly in the view-window
with the right mouse button. This
makes it possible t work on your
modes without ever leaving your
view-window.
To get a feel for modelling in
Realsoft 3D you should start by
experimenting with the SDS-tools.
Sadly our space is not sufficient
by far to give you a complete description.
It is advisable to experiment with
a 4x4 SDS rectangle as shown I the
pictures. The functions of each
tool can be easily followed with
this method. For example to extrude
you select a face and pull at the
Normal-handle (handle 2) while pressing
the CRTL-key. The handles offer
different function by pressing the
CRLT-, ALT or the SHIFT-key. |
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