What is Realsoft
3D?
Realsoft 3D
is a full-featured 3D modeling, animation
and rendering software package.
It is the culmination of 15 years of design
and development in the 3D arena. Realsoft
3D represents almost 6
years of work from the team at Realsoft
Oy , Finland. It is the latest incarnation
of Real 3D,
totally revamped and updated.
Realsoft
3D feature set:
- An easy-to-use, intelligent, and fully
configurable user interface.
- Subdivision surface modeling that represents
the forefront of this modeling technique.
Our SDS surfaces support creases and non-rational
(weighted) control points, and are rendered
using NURBS technology to achieve the
best possible output quality
- A full-featured solid modeling system
that supports both BRT and CSG techniques
- NURBS modeling
- Metaball objects
- Easy keyframe animation
- Skeleton control and footprint animation
- An advanced choreography animation system
that allows weighted blending of motion
components that have been taught to an
animated character.
- Animation by physical simulation, featuring
collision detection, gravity, magnetism,
etc.
- An extremely powerful particle system
- 64 bit per channel ray-tracing technology
that produces superior image quality
- A 3D painting system
- A Visual Shading Language which allows
the user to define procedural materials
and effects without writing a single line
of code
- A post-effects processor for creating
various image effects such as lens flares
and fog · Tools for true 3D composition
- Support for real-time rendering through
OpenGL
- Use of multi-threading and symmetric
multiprocessing
- Cross-platform distributed network rendering
- A drag&drop GUI development system
- An open, modular architecture
- A 100% open and platform independent
development interface (SDK) that provides
3rd party companies with total control
over every feature.
- Global illumination system which can
be fully customized by the user
- Multi-wavelength ray tracing for accurate
spectral caustics (prisms etc.) and other
optical effects
- Sub-surface scattering for realistic
human skin shading
- Rendering time surface displacement
enables ray tracing of surfaces consisting
of millions of details
- Quick shadow map based lighting
- Hierarchical sub-image network distribution
for unlimited render farms over internet
at no additional cost
- A new user friendly tabbed toolbar
providing a direct access to the modelling
tools
- A new torsion elimination option for
skeleton animation
- JavaScript support
- Context sensitive help system which
links all elements of the user interface
to the reference manual
- Multiple platform support, including
Windows 95/98/NT/2000, Linux, SGI, Alpha
and others are under development.
(Note: Links taken off which are not active
yet - pages still being updated)
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