Modelling
an SDS Head
By Henrik Nyqvist, April 2003.
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I used two reference
pictures, front and side. I mapped
them to two rectangles, using Texture
Map, under the property window, Col-tab.
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Then I made a 2*2*2
SDS cube, polygon type, and made it
fit the ref-pics. I thought (and have
heard) that using polygons would make
it easier to model, at least in the
first stages. |
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To use the "mirror
modelling technique-thingy",
I split the cube in the middle, made
an instance and mirrored it.
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To get some more points
to work with, I made a Smooth on the
whole object. The "Forced visibility"
on the ref-pics was a great feature,
espescially in later stages. |
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Now I started to move
points to fit the face, started with
the jaw area. |
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Then I extruded the
bottom faces to make the neck. |
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Now it was knife-tool-time!
I cut around the eye, nose, mouth
and jaw to get points to work with.
Moved the points on the points around
to fit the face. It was somewhere
around here I started switching to
"Smoothen to nurbs" for the SDS to
see the result. That was basicly it.
Some 25 saves later, I had a pretty
good 3D copy of the reference pictures,
if I may say so myself... ;) |
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Front |
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Side
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Too bad the reference
pictures didn't include ears. I'll
hide it with the hair anyway, but
for completeness it would have been
nice. |
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